If you know the name of the prefab you could try GameObject.Find. A return value of null would mean it is not loaded.
GameObject myPrefab = GameObject.Find("nameOfMyPrefab");
if( myPrefab == null )
{
// Uh oh, my prefab has not loaded.
}
else
{
// We found the prefab, therefore it loaded.
// You may still have to check if its activated -
// I'm a bit unsure on this part!
}
Please post your results!